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© 2003 FSB Online Racing League. All Rights Reserved.
Any use of the FSB Online Racing League name, rules, or logos without written consent is strictly prohibited.
All other trademarks, trade names, or company names referenced herein are used for entertainment and are the property of their respective companies.
FSB Racing League Rules and Info

Established: 3/1/03                                          
Updated: 9/8/09

Server IPs
Weekly Series
Weekly Non Points Racing
Special Events
Divisions
Core Rules
Team Format
Teamspeak
Sign off                                    

League Purpose:

To provide a fun, fair, and competitive online racing environment for a select group of racing enthusiasts who enjoy good clean online racing.  Our goal is to give everyone a place to race every day of the week.  We strongly believe the good sportsmanship and sense of humors shown by our members are the factors that set us apart from other leagues. However, it is just a game in the end and we realize that.  We try our best and race hard when the time is right.  We are continually searching for drivers who fit that mold rather than racers who think this is real and display a “winning at all costs” mentality.  With 15 weekly sessions, six years of service, and over 1300 points races run, we realize there is always tomorrow to come back and try again.

Season Format:

We run 20 consecutive week seasons. Two seasons per calendar year are run with six-week off-seasons in between. The off-seasons are filled with special events like the full length Indianapolis 500, the 24 Hours of Le Mans and numerous all star shootout type events.   The racing never stops with approximately 500 points races and countless more non-points races throughout the year.

Coverage:

We feature FSB Now. A weekly racing recap show done by Francis “The Bandit” Dittman. He includes weekly footage from all series to showcase the great racing we have at FSB. It gives drivers a chance to show people who do not have the sim what their hobby is.  We also feature FSB LIVE with NRTV for many events. Installing and running NRTV allows the public to view a race from the sky in real time, with stats and live updates.  Our FSB LIVE page showcases all three racecasts for our servers and Teamspeak in real time. 

Sponsors:

Many of our series and events are sponsored.  We can’t thank all of our past, present, and future supporters enough. We have done numerous live video broadcasts and radiocasts with 40+ car fields.  We have had great support from various companies to make those events as successful as possible. These days, we look for series sponsors, We offer as much exposure and support possible to our sponsors who pick up the tab for our trophies in many series.  Anyone looking to sponsor an event  can contact fsbracing@yahoo.com for more information and series availability.

Joining:

To start the tryout process, use this registration link or on any page under the GO RACING menu section.  Be sure to look over these rules and the other links there.  Drivers of all skill levels are encouraged to register. Applicants with minimal skills to keep pace can enjoy racing in more series for one month free. Racing in our points series requires a paying membership if accepted.  The flat rate is only $10 per month for countless hours of entertainment, laughs, and as much technical support as we can give.  With multiple divisions and start times, we’ll find a place for you.  For those who are well off the pace for any reason and/or don’t want to go to the trouble of the full paying membership, we offer a “Guest” membership for free. Registered guests can run in our non-points races throughout the week.  See those sections and links below for more information, downloads, and start times. 

System/Equipment Requirements:

Age: All applicants must be at least 16 years of age.
Racing Simulator: Nascar Racing 2003 Season. (Info)
Internet: Cable, DSL or better.
Equipment: Wheel, Pedals, and Headset/Microphone.

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Server IPs

FSBRACING.COM 1
69.162.118.34:33200

FSBRACING.COM 2
74.63.198.186:33450

FSBRACING.COM 3 (GTP)
74.63.219.98:33550

Teamspeak Server 1
70.84.22.75:8779

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Weekly Points Series
All Series Statistics

Sunday: Sportsman Truck Trophy Series
Server: FSBRACING.COM1
Track Opens: 10:30 AM EST
Qualify: 11:30 AM EST
Open To: Pros, Semi-Pros, Sportsmen

Sunday: Whelen Modifieds Trophy Series
Server: FSBRACING.COM 1
Track Opens: 8:00 PM EST
Qualify: 9:00 PM EST
Open To: Pros, Semi-Pros, Sportsmen, Rookies

Monday: Rookie Cup Series
Server: FSBRACING.COM 1
Track Opens: 6:00 PM EST
Qualify: 7:00 PM EST
Open To: Sportsmen, Rookies, Applicants

Monday: Sportsman Cup Trophy Series
Server: FSBRACING.COM 1
Track Opens: 9:00 PM EST
Qualify: 10:00 PM EST
Open To: Semi-Pros, Sportsmen

Tuesday: Road Rage Trophy Series
Server: FSBRACING.COM 1
Track Opens: 8:30 PM EST
Qualify: 9:30 PM EST
Open To: Pros, Semi-Pros, Sportsmen, Rookies, Applicants

Wednesday: Pro Cup Trophy Series
Server: FSBRACING.COM 1
Track Opens: 9:00 PM EST
Qualify: 10:00 PM EST
Open To: Pros

Thursday: Pro Truck Trophy Series
Server: FSBRACING.COM 1
Track Opens: 9:00 PM EST
Qualify: 10:00 PM EST
Open To: Pros, Semi-Pros

Thursday: Rookie Truck Series
Server: FSBRACING.COM 2
Track Opens: 9:00 PM EST
Qualify: 10:00 PM EST
Open To: Sportsmen, Rookies, Applicants

Friday: Winston Cup Trophy Series
Server: FSBRACING.COM 1
Track Opens: 9:00 PM EST
Qualify: 10:00 PM EST
Open To: Pros, Semi-Pros, Sportsmen, Rookies, Applicants

Saturday: Indycar Trophy Series
Server: FSBRACING.COM 2
Track Opens: 9:00 PM EST
Qualify: 10:00 PM EST
Open To: Pros, Semi-Pros, Sportsmen, Rookies

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Non Points Racing

Everyday: GTP Mod Testing & Racing
Server: FSBRACING.COM 3
Track Open: 24/7
Racing: Various Saturday mornings-afternoons
Open To: Pros, Semi-Pros, Sportsmen, Rookies, Applicants

Sunday: Slim's Rookie Cup Class & Race
Server: FSBRACING.COM 2
Track Opens: 6:30 PM EST
Qualify: 8:00 PM EST
Open To: Pros, Semi-Pros, Sportsmen, Rookies, Applicants

Monday: Pop's PTA - Road Rage Testing & Race
Server FSBRACING.COM 2
Track Opens: 9:00 PM EST
Qualify: 10:30 PM EST
Open To: Pros, Semi-Pros, Sportsmen, Rookies, Applicants

Tuesday: Ken's OWR07 - Indycar Testing
Server: FSBRACING.COM 2
Track Opens: 9:00 PM EST
Qualify: 10:00 PM EST
Open To: Pros, Semi-Pros, Sportsmen, Rookies, Applicants

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Special Events

The Pro Cup All Star Shootout
Servers: FSBRACING.COM 1 & 2
Next Event: December 2009
Open To: Pros & Sportsman Shootout transfers

The Sportsman Cup Shootout
Server: FSBRACING.COM 1
Next Event: December 2009
Open To: Semi Pros & Sportsmen

The Sportsman Truck Shootout
Server: FSBRACING.COM 1
Next Event: December 2009
Open To: Semi Pros & Sportsmen

The Indianapolis 500
Server: FSBRACING.COM 1
Next Event: June 2010
Open To: 33  Qualifying drivers from the Twin 250s and LCQ

The FSB-CCR 500
Servers: FSBRACING.COM 1
Next Event: December 2009
Open To: Pros, Semi-Pros, Sportsmen, Rookies, and CCR drivers

The FSB NOW 200
Server: FSBRACING.COM 1
Next Event: December 2009
Open To: Whelen Series standings & qualifying race

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Divisions:

Guests: (Free) Usually consists of retired drivers and/or applicants who are getting used to online sim racing.  Must be registered with the league and have signed off on various items required by the admin to gain passwords, forum access and assistance. Access to all public races.  All the perks of a paying membership without points racing are provided for free as long the privilege is not abused. Must show up once a month or so to stay active.

Applicants: (One month free) Drivers who want a full membership will go through this division for about a month. Must be registered with the league and have signed off on various items required by the admin to gain passwords, forum access and assistance. Access to: Rookie Cup, Rookie Trucks, Road Rage and Winston Cup only.  Passwords to these events will be released to Applicants after completing the registration process.

Rookie Division: ($10 per month) Drivers have earned a membership after the tryout.  Established to allow less experienced drivers a place to run at their own pace for the most part. This is very similar to the Sportsman Division years ago. Access to: The Rookie Cup, Rookie Trucks, Whelen Modifieds, Road Rage, Winston Cup, Indycars, Indy 500, The FSB-CCR 500, GTP Endurance Racing.

Sportsman Division: ($10 per month) Mid level experienced drivers.  Some Applicants will skip the Rookie Division to end up here. Access to: The Rookie Cup, Rookie Trucks, Road Rage, Winston Cup, Indycars, Whelens Modifieds, Sportsman Cup, Sportsman Trucks, Indy 500, GTP Endurance Racing, The FSB Now 200, The FSB-CCR 500, and both Sportsman Shootouts. 

Semi-Pro Division: ($10 per month) Mid level and most experienced drivers.  Drivers in this division will have put in significant time in the Sportsman Division.  Approval based on 2/3 private vote among current Semi-Pros and Pros.  Access to: Road Rage, Winston Cup, Indycars, Whelens, The FSB Indy 500, GTP Endurance Racing, Sportsman Cup, Sportsman Truck, The FSB Now 200, both Sportsman Shootouts, and the Pro Truck Series.

Pro Division: ($10 per month) Most experienced drivers.  Drivers in this division will have put in significant time in the Sportsman Division and some time in the Semi-Pro Division.  Approval based on 2/3 private vote among Pros from the previous Pro Cup Season.  Access to: Road Rage, Winston Cup, Indycars, Indy 500, and GTP Endurance Racing, Sportsman Cup, Sportsman Trucks, The FSB Now 200, both Sportsman Shootouts, the Pro Truck Series, and the Grand-daddies of them all. The Pro Cup Series and the Pro All Star Shootout.

Division Summary:

Some drivers take longer to develop their skills, car control, and patience on and off the track. There is no set length of time a driver must stay in any division.  So, all series admins will consider each driver on a case by case basis.  We will not be adding any new drivers to the Pro Cup Series once the season has started. We will add as many drivers as we lost in the previous season to keep the total Pro Cup Drivers around 25-30.  Both Pro series are officiated more heavily than any other series here.  Those causing excessive wrecks-yellows, those who break-bend the rules, or those who take the "fun" out of it for the rest of us will be removed from the Pro Division and/or the league altogether.  After reading all of this, those current members interested in changing divisions are encouraged to email the admin.


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Core Rules:

Good Sportsmanship:

If it is an occasional wreck by a driver, you must let it go. If you are getting repeatedly wrecked by a specific driver and feel you are not in a fair situation, e-mail an admin. It is our job to deal with these situations. Your jobs are to race as clean as possible and show respect for all drivers and the league at all times. You all represent our league.

The competitiveness of racing itself will frustrate us all. We understand that. But no one is allowed to show that disgust in public. Please offer suggestions or advice later in a non-hostile tone. You should mute your microphone, switch channels, or just bite your lip. We all get wrecked sometimes. We all wreck others. That's racing. If we wanted it to be perfect, we would all be racing off-line.  Those who cannot follow these very simple "good sportsmanship" guidelines mommy and daddy should have taught us, will be dismissed from the league.

Membership Requirements:

Drivers need to continually display the good sportsmanship and clean driving skills they showed when they were accepted.  We reserve the right to vote out members who make the environment not enjoyable for others.  In other words, just because you get in, does not guarantee you will stay in.  Fsbracing.com is a business and is run accordingly.  Drivers must keep up on their membership dues to hold their spot.  This allows us to have features like hundreds of trophies, live broadcasts, three 24/7 servers, and all the bells and whistles each member and guest enjoys.  It also provides minimal compensation to the many people behind the scenes who help us thrive every single day.  Fees are due by the 10th of each month.  Delinquent accounts for 30 days will be inactivated and eventually removed from the website.

Logging in:

All events will be held on a "First-come, first-serve," basis but we use the divisions to try and allow everyone at least one race per day, if not more.  The servers are limited to 40 drivers with 2 spots reserved for admins.  We continue to evolve the divisions to ensure there is enough room for everyone.  Drivers will not have substitute drivers for any reason on our servers.  If you log in, you must be the one driving anytime you are on our server, bottom line. Failure to comply with this could result in penalties and/or a dismissal from FSB Racing.

Connection Issues:

If your connection/equipment is "consistently" poor, an admin will tell you that you will not be able to compete in the event.  You can monitor your connection by hitting "Control + C" while driving.  If Latency (ping) or Quality is in the red regularly, you may be asked to park it temporarily or for the remainder of the event.  We are sorry for this but warping and disappearing/reappearing cars distract everyone else on the track.  It is up to each driver to maintain a solid connection and pace to compete. The occasional warp does happen and we have to accommodate.  If an admin asks you to park your car because of warping you must do so. If you are disconnected because of warp, we will not reset. This is the only fair way to solve this issue.

Delaying a start:

Occasionally we may delay the start of qualifying by a few minutes. This is done if a league driver lets the admin know if he will be no more than ten minutes late for a scheduled event. This driver will take a provisional during qualifying and must start in the rear of the field.  Drivers will only be allowed to ask for a delayed start a couple times a season.  Do not abuse this by being late all the time.  Once we start qualifying, there will be no restarting the server to allow a late entry.  Any disconnections, during the qualifying stage or after, will not result in the restarting of the server.  Once qualifying begins, we will not reset accept for a settings error or mass disconnect.

Rain-Outs:

A mass-disconnect of at least half the starting field or a server/track issue may result in restarting or rescheduling an event.  This will be decided by the admin of the event if the race is official or a rain-out will be required. The rain-out will move the event to the end of the season to be made up.

Online Practice:

The servers will be open at least 1 - 1.5 hours prior to race time for practice.  We also feature scheduled practice sessions throughout the week.  The servers are available to all league members when not scheduled to be in use.

Qualifying:

Once the host begins the qualifying session, drivers should proceed to run their qualifying lap/s.  IF taking the provisional, please select "Abort Qualifying Run."  Talking on the Teamspeak Racing Channels and in-game text chatting will not be allowed until the qualifying session has completely ended.  The server will not be reset for a late entry after qualifying has begun.

Drivers Meetings:

Meetings are held on Teamspeak in one of the Racing Channels when Happy Hour begins by the designated admin of the night.  The track will be closed until the meeting is over. The meetings are mandatory.  They are to cover issues regarding the track, series, and more. This is the best time to ask a question about the upcoming event.

Happy Hour:

Following the meeting, the server will be reset or opened for additional practice.  There will be a five, ten or fifteen minute Happy Hour before the race begins.

Race:

Try to relax, have fun, and improve while racing within your limits.  Start slow and let the tires warm at any track on any night.  The goal is to get everyone running to the end, and then race to the finish line with whomever is close.

Pace Lap:

Burnouts at the start or on the pace/caution lap will not be tolerated.  Drivers should be aware that tire warming could cause wrecks. It really doesn't help warm the tires until you get up to speed.  We encourage drivers not to do this.  All drivers should maintain an approximate distance of  2 - 4 car lengths from the car in front of them at all times during pace or caution laps.  Depending on the track, this may be less or more. The main issue is not to get too close and to not to lay back.  All drivers are to maintain the pace car speed until the green flag waves.  We will not restart any league race once the green flag is waved, period. This is the only way to make racing as fair as possible for all drivers. An incident or malfunction during the pace lap may result in a restart of the race. However, once the leader takes the green flag, it's go time...

Taking the Green Flag:

When approaching the green flag: Laying back or jumping the start to gain an advantage is not allowed.  All drivers must maintain the pace car speed until the green flag is shown during starts/restarts.  The leader must do his best to keep an even pace with the pace car.  Some tracks require the leader to change speeds because the pit road entrance. All drivers need to be aware that anything can happen and we all must do our best to start clean without gaining an unfair advantage over another driver. Use the "F2 + (space-bar)" screen while racing to see the intervals.  The leader sets the pace based on the pace car’s speed until the green flag drops.  Drivers must not accelerate until the green flag is in the air. Give the car in front of you some room because of cold tires causing spins and most wrecks happen on restarts.  Lappers are expected to do their best and stay low until it is safe to merge.  There is no need to be aggressive on the first lap of a race or restart. No need to go three wide or upset the flow of the field early. This will be watched very closely. Warnings/penalties will be handed out if the admins see a need.

No Passing Until the Backstraight Rule:

FSB now incorporates a “No passing until the backstraight rule.” Which means the racing does not start until then. No passing the car that is starting directly in front of you until the backstraight.  Occasions will arise where a judgement call is required. If someone spins the tires or loses a gear for example, you can pass safely. The purpose of the rule is to eliminate turn one wrecking where the most cars will be negatively effected.

Taking the Yellow Flag:

When a caution flag is shown, drivers may race back to the line for position at their own risk if the track is clear.  Consider allowing cars a lap down to get their lap back if they are in position because we do not use the lucky dog rule. Our league is based off Nascar 2003 game rules for the most part. There is no lucky-dog, which requires strategy to stay on the lead lap.  Once a driver takes a caution flag, they should perform a controlled slowdown by letting off the gas and coasting to the backstretch. Pull off to the side and proceed to catch the pace car when it passes you. Under no circumstances should a driver stop or slam on their brakes at the S/F line.  The leader can notify the field of the situation when he gets to the backstraight.  "Holding for pace car" or, "Slowing up guys." etc.  By text or Teamspeak if possible.  If a driver is told to stay behind another car by the in-game spotter, they should move to the apron and notify the field of a black flag until they get back in the correct position. In a controlled manner all drivers should catch up to the lead pack ASAP.  Furthermore, incidents under yellow should not happen. Do your best to watch out while looking at your fuel, tires, etc.

Off-The-Pace/Lapped Drivers:

Drivers that are off the pace for any reason should stay out of the preferred line or racing groove when being approached by faster cars. Preferably, they should stay high and give faster cars the low line. Under all circumstances, they should stay out of the racing groove when being passed.  Simple way to look at it is if the cars in front of you are getting away and those behind you are still close, let them go.  Under caution, any car not on the lead lap should be on the inside line before the green flag drops as their spotter suggests.  Occasionally drivers can stay in the back to stay out of the way but not when other lapped cars need you up there first.  This is imperative so untimely black flags are not given to those who made no mistakes.  If you are looking to stay in the back on the restart, you will need to pull through the pits the last time by under yellow. Intentionally getting penalties to do this will not be acceptable. 

Pit Stops:

NASCAR Racing 2003 Season provides an autochat feature within the game. This feature allows the driver to utilize 10 predetermined messages while driving by using the "#" (0-9) keys (a huge plus while driving).  The desired message will automatically display your name and car number. For example, the first line (which appears when you press the "1" key may read “wrecker-1 – Pitting, pass high”. These messages can be customized by editing the autochat section of your options menu. They will be truncated if too long, so be to the point.  Also, you may be able to program your steering wheel buttons to handle the autochat commands. All drivers should ensure that their autochat file contains messages to indicate you are entering and leaving the pits. You must notify all other drivers each time you enter and leave the pits under green flag conditions. All other autochat messages are optional.

Pit Road Entrance:

Before entering pit road under green (on turn 3 or 4), drivers must send an autochat message indicating their intentions to pit.   (autochat message not needed during yellow). When on pit road drivers should stay in the far right lane until just before their pit stall. Drivers are responsible to make sure it is safe to move over into their pit stall.  Racing on pit road is allowed but blocking is not and is considered unsportsmanlike. Passing on the left on pit road is not advised and can be seen as blocking.  Drivers are not allowed to drive through other’s pit stalls while entering or exiting their own stall.  On most tracks, we allow drivers to go through one stall on the way in and one stall on the way out.  Drivers shall obey the pit road speed limit at all times.  When exiting their pit stall drivers should move to the right side of pit road as soon as possible. Merge with traffic carefully. At the end of pit road drivers must send an autochat message indicating they are leaving pit road under green.  All on track rules about passing and reckless driving apply to pit road as well.  Excessive black flags create confusion on restarts and will not be acceptable. Rex was my first dog's name.  Practice pitting prior to the race and know the speed limit as well as where to correctly enter and exit the pits.  If you find yourself one lap down or more, you will not be allowed to pit on the first pace lap. Listen to your spotter to tell you when it is ok to pit.

Pit Road Exit:

Merge onto the track safely when the spotter tells you to do so. But, be careful.  We do not enforce an “exit on the backstretch only rule.”  Drivers are required to stay low while exiting under green until they get up to speed. Passing cars must also be careful to avoid slower traffic.  Use Teamspeak and autochats to communicate as the safest approach.

Ten Lap Rule:

When a caution comes out, causing a restart with 10 or less laps to go, all lapped cars must drive down pit road to allow lead lapped cars to get ahead of them. This rule also will apply to drivers on the tail end of the lead lap. Lapped cars should do this on the second caution lap (so, all lead cars that want to pit need to do it on the first lap by or they may be forced to restart behind the lapped cars). This rule is to respect the leaders and let them battle for the win. Lapped cars do not have to actually pit, a drive through is sufficient.  Passing will not be permitted on pit road during execution of this rule unless the car in front of you actually makes a stop in their pit box.  Everyone needs to be aware, that if the caution comes out with about 13 laps to go... the restart will come with 10 laps to go or less.   Any driver who fails to follow this rule for any reason by not driving thru the pits as instructed will be at the mercy of whatever the admin decides.  Most likely, they will have to pit the next time by.  If you are unsure of when you should pit, you need to ask on teamspeak or type in the game as the yellow comes out. It is always the second lap of caution.  The first lap is for lead lap cars only.  On some tracks, the lead car one lap down on pit road may be instructed to slow the pit road speed to ensure they are behind all lead lap cars when they get back on the track.

Cheating:

Fsbracing.com will not tolerate cheating. If a driver is found to be using bugs, loopholes or otherwise manipulating the system or software to gain an advantage, they will be expelled from the league and possibly beaten with a rubber hose.  Any league driver at any time can be required to run through hackersmacker at the admin’s request.

Bump Drafting:

Bump drafting will not be allowed in the corners on any track. Drivers can bump draft on a straightaway only, and you do so at your own risk.  The driver you are bumping has every right to say no.  If he does not give consent, do not bump him.  If bump drafting causes a wreck at any time, it will be considered aggressive driving and aggressive/reckless driving penalties can be enforced. Bump drafting will not be allowed in the Indycar series. This is currently the ONLY series with that option.

Blocking:

Blocking is not allowed until 2 laps to go on all tracks.  Even then, drivers block the fast line at their own risk.  Low-lining is not considered blocking and is acceptable, swerving or changing your line to keep another car from passing is considered blocking at fsb and is not allowed.

Passing:

Drivers must not dive low to pass going into a corner when it is not clear.  In Online racing, contact is the number one no-no and should be avoided at all times, especially in the corners.  Clean passing requires skill and patience. Practice and learn from mistakes. Just because you see an opening, does not mean it will be open when you get there. The admins will watch passing and blocking closely and penalize reoccurring issues accordingly.

Yellow Line Rule:

Drivers are not allowed to pass below the yellow line.  The admin will decide if a questionable yellow line pass is legit or not.  If you are unsure after making a questionable yellow line pass, get back in line and the issue is resolved.  Warnings/penalties will be handed out if a driver takes advantage of passing rules. 
Indycar Exception: The Sat night Indycar series has a No passing on the apron rule as well. This is currently the ONLY series with that option, because of the extra grip.

Careless/Reckless Driving:

Careless and reckless driving will not be tolerated. If a driver believes another driver is handling their car in a careless or reckless manner they should notify the admin through private email. Save a replay.  The admins will watch careless and reckless driving closely and penalize reoccurring issues accordingly.  We all make mistakes but we all also have to be trying to improve each time out.

Leaving the Track/Server:

If a driver leaves the track mid race for any reason, they must park their car safely off the track.  Drivers should do all they can not to bring out a yellow when exiting.  A driver’s exit that causes a yellow can be viewed as careless driving.

Flaming, Arguing, & Bitching:

Drivers will not flame (yell at and/or insult) another driver before, during, or after any event. If a driver feels another driver has acted inappropriately, they should contact the admin through private email.  The forum and race chat will be monitored and censored by the admins.  Flaming, offending and disrespecting another member or potential member will not be tolerated. Penalties and/or suspension can be administered because of flaming violations.  Private messages in the game, forum or email to insult or threaten another driver could call of an instant dismissal as well.

Driver Complaints:

If a driver encounters repeated instances of poor driving or inappropriate actions by another driver, they are encouraged to contact the admin via private email.  Save replays.  Admins will review the incident objectively and warnings, penalties, and/or suspensions may be handed down. All on track incidents will be handled and/or discussed after the race.  There are many drivers on the track so please exit quietly.   

If the complaint is an incident or multiple incidents, save and forward the replays. The available admins will review the issue and make a ruling.  Complaints will not be filed during a race or in the forum. Above all, do not flame in the game or on Teamspeak. Again, disrespecting another driver or an admin will not be tolerated.  If it is an immediate problem that must be addressed during a race, talk to the admin moderating the event and he will do all he can to correct the problem as soon as possible. The admin will make a ruling on all formal protests. The ruling is final.

Penalties/Warnings/Dismissals:

At any time, warnings, point deductions, and suspensions may be handed down for problems. The admins will to their best to correct a problem ASAP. If it means making an example out of a driver, so be it.  Be respectful at all times, do what an admin asks when the spotlight is on.   We tend to focus on reoccurring issues. Some issues are more serious than others and are dealt with swiftly.  Some issues are isolated and are monitored for some time.   We all have bad nights and those effected need to let it go publicly. This theory only works when those who repeatedly ruin other’s races need to settle down and re-focus on pace racing to finish without contact or causing yellows.

Drivers who received warnings/penalties via private email need to follow them and the issue will usually be forgotten.  Penalties are based on the severity of the issue/incidents, intent, accountability, and the ability to make things right. We will never stop preaching that this is not real.  We do all we can to make it look and feel real, but it aint.  We can control what we say and type a lot more than what we do on the virtual race track. That is what the admins here focus on enforcing.  Showing respect.  Try hard, but know much of the outcome is not decided by you. It’s racing, anything can happen.

New Rules/Corrections:

Admins reserve the right to impose a new rule during the upcoming season if we deem it necessary to correct problems with any of our events. This will be done so with an admin vote if it is a major change.  All rules are subject to member's approval and we are constantly looking for way to improve the league. We encourage suggestions through email to the admins.

Individual Scoring:

The default NASCAR 2003 scoring system is used for most series.  Laps led, most laps led, and finishing position.  Each driver will get 34 points for missing an event in. It is the equivalent of 43rd place. The server limit is 42 cars.  Some series may feature adjusted scoring methods.  (Road Rage and Indycars for example) See the series forums and/or series webpages for clarification. 

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Team Scoring:

In all point series that are not open to the public, the highest two finishers from each team will have their points added to the team standings on the team page.  We will use an adjusted scoring system based on their F1 scoring format. All drivers must finish in the top 10 for the points to count towards the standings. See table below.  This will be calculated weekly on the Team Info page.   Drivers joining or creating new teams must notify the admin beforehand.  Rookies, Sportsmen, and Pros are also encouraged to form new teams or join existing ones. Teams have their own private forum section and TeamSpeak channel as well.

Finish/points
1. 20 pts
2. 16
3. 14
4. 12
5. 10
6. 8
7. 6
8. 4
9. 2
10. 1

Team Contracts:

Any driver that starts a season with a particular team will only be scored for that team, or no team, for the rest of the season. If the driver leaves the team for any reason, he will be considered an independent driver until the season is over. After the A.S.S., the free agent signing period begins. Any driver that starts a season as an independent or joins the league mid-season can join a team and will be scored for that team for the rest of the season. Exception: If a driver leaves a team and/or the league and comes back in the same season, he can rejoin the same team, in the same season, if they still have room.

Race Results:

We always go with the results the game gives us.  It is known to have errors.  One of which is getting disqualified after an event.  Do not go backwards on the track until the race is official. It is official when the lights go out on the track.   If you get DQ'ed or a black flag, it will not be cleared for any reason. If the server crashes during the event resulting in a "rain-out," we must be more than halfway done AND an export of the results at the time of the rain out must be saved by someone and sent to the admin.  The Admins will decide if the results are final or a make-up race is required.  

Awards:

The trophies and plaques are multiplying each season. Over 50 awards go out each year now.  View nearly all of them on the real trophy case page.  They are personalized and shipped out 30-45 days after the All Star Shootout each off-season.  All our trophies, plaques, and awards are provided by the sponsors of fsbracing.com and league dues.

Special Events:

All special events are clearly defined long before the event in regards to the starting field and the settings that will be used. See our forum and each event's webpage for more info.  Too many to list as well. More are added each off-season. 

Passwords and email confidentiality:

All fsbracing.com participants should maintain strict confidentiality of passwords, emails of other participants, etc., which may be distributed to certain members.  Emailing the league should only be done by an admin. Use the PM in the forum to contact other drivers. If you want something emailed to the league, send it to the admin, he will take care of it. 

Driver Name & Number:

FSB requires all members to use a full name rather than a nickname. This is to add to the realism.  Always Log in with the correct user name and car file each event.  Drivers will choose one number for all mods.  Any number or name changes must be cleared by the admin first.

Car Files:

It is up to each driver to make sure he is running the car file he uploaded into the Car File Manager as well.  Drivers can have one paint scheme per mod.  Once the car file deadline is set, all drivers will run their paint scheme until the next All Star Event. Then, they can switch for the following season until the next deadline.

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Teamspeak:

Teamspeak is mandatory for pre-race driver’s meetings in points races. Drivers must be logged in to the racing channel for drivers meetings after qualifying.  After that, drivers can use their team channels or even log off. In regards to clearing penalties yourself, passing clean, and pitting safely, it is very helpful.  If a driver has problems with Teamspeak, he must e-mail the admin ASAP to get it fixed.  It is available the FSB-LIVE page. 

RACE CHANNELS: Are for racing communication purposes only on league nights. These channel have a password so all racers who wish to communicate while racing can do so without trying to type while driving. 
LOBBY CHANNEL: Designated for general conversation at any time.
TEAM CHANNELS: You can request a private team channel by emailing the league admin and it can have a password if you like.
LANGUAGE: We are all adults here and some offensive language will be heard.  As long as no member is disrespected, adult language is acceptable for the most part.

Chatter must be limited during any FSB League event.  With so many drivers using our Teamspeak server now, it is important that all drivers have the opportunity to hear their spotter, crew chief, and tires. They also need to hear other drivers communicating things like wrecks, slowing up for cautions, and communicating when passing.  Do not abuse this feature by excessively talking, griping, or bitching during a league race.   Save it until after an event has concluded.  Talk to the admin privately if you are unhappy.

Chatting will generally not be allowed on Teamspeak when cautions come out. It is up to the admin of each series to enforce this.  If he says be quiet, please do it.  Once we are all lined up and black flags are announced, have at it.  Drivers need to hear their spotters to try and prevent black flags. The leader should call out or type when he has the pace car. You will need to type and/or say your black flag. Once most of the field has pitted and the field is in order, those who think they might have made a mistake should apologize at this time. The post race forums are preferred for this to ensure the drivers involved know it was not intentional.  Regular race chat can continue until one half-lap to go until the green flag.

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Signing Off:

Thank you for joining the most fun, fair, and competitive racing league on the web.  All drivers must complete the sign in process to race.  Submit your name, email, answer and comments below. The question is now (What was my first dog's name?)  The answer is within the text somewhere above.   Read all the rules to get it, know all the rules to do well here.

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The rules were created by Jim Ray & the admins of FSB Racing. Any republication without permission is prohibited.

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